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Sibling Sucker Punch

A 2D beat 'em up game made for the 48 Hour Global Game Jam 2019 (1st Place on Site).

Mobirise

Sibling Suckerpunch is a game that my team made for the Global Game Jam at The Foundry over the course of 48 hours. It's a fun and competitive couch multiplayer beat 'em up game where you have to beat up your brother without your mum finding out.  The game jams theme was "What Home Means To You". This made us think about how we would fight with our siblings when we were younger.

There are two characters in the game, the older brother and the younger brother. They are both mechanically identical besides the special attack, the younger brother can throw and pick up a pokeball whilst the older brother can use his gold chain as a whip. When playing the game, punching the other player into the furniture will cause it to break. If too much furniture gets broken, the mother comes and stops the fight and the player with the least health wins, reminiscent of how you hurt your sibling and you got in trouble.
 

Mobirise
Mobirise

During this game jam, my role was to create the movement, fighting and special attacks. I really enjoyed working on this project with my friends and we had won first place at our location with this game. The game was made in Unity and all scripts, art and sound was made on site.