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Projects

Below, you will find a collection of projects that I have worked on throughout my time as a game developer.

Mobirise

Open World Sandbox in DirectX 11

An endless voxel based sandbox world utilising value noise generation.

Mobirise

Sibling Sucker Punch

A 2D beat 'em up game made for the 48 Hour Global Game Jam 2019 (1st Place on Site).

Mobirise

A Self Driving Car using Machine Learning

A machine learning based AI that can navigate the track whilst avoiding other cars.

Mobirise

Faster than Darkness

A first person parkour game jam based off the theme "Faster than...".

Mobirise

Swing City

A 2.5D 1v1 Claw Game Made for 48 Hour Global Game Jam 2020 (3rd Place on Site).

Mobirise

Creating 3D Environments From Real World Data

A Unity project which looks into streaming real world map data based on GPS location and creating 3D environments using that data.

Mobirise

Collision and Response System in DirectX 11

A physics based collision system built using C++ and the DirectX framework.

Mobirise

Super Trash

A shoot 'em up side scrolling flyer made from recycled assets.

Mobirise

Kachiku 64

A 64 player local multiplayer mayhem game using mobile phones as controllers.

Mobirise

Dragon Mockery (In Beta)

A Unity game jam based off the theme "Shooter game where you suffer mockery of dragons in beta".

Mobirise

Coming Soon

A project in the works.

Mobirise

Coming Soon

A project in the works.