Below, you will find a collection of projects that I have worked on throughout my time as a game developer.
An endless voxel based sandbox world utilising value noise generation.
A 2D beat 'em up game made for the 48 Hour Global Game Jam 2019 (1st Place on Site).
A machine learning based AI that can navigate the track whilst avoiding other cars.
A first person parkour game jam based off the theme "Faster than...".
A 2.5D 1v1 Claw Game Made for 48 Hour Global Game Jam 2020 (3rd Place on Site).
A Unity project which looks into streaming real world map data based on GPS location and creating 3D environments using that data.
A physics based collision system built using C++ and the DirectX framework.
A shoot 'em up side scrolling flyer made from recycled assets.
A 64 player local multiplayer mayhem game using mobile phones as controllers.
A Unity game jam based off the theme "Shooter game where you suffer mockery of dragons in beta".
A project in the works.