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Projects

Below, you will find a collection of projects that I have worked on throughout my time as a game developer.

Mobirise

Open World Sandbox in DirectX 11

An endless voxel based sandbox world utilising value noise generation.

Mobirise

Sibling Sucker Punch

A 2D beat 'em up game made for the 48 Hour Global Game Jam 2019 (1st Place on Site).

Mobirise

A Self Driving Car using Machine Learning

A machine learning based AI that can navigate the track whilst avoiding other cars.

Mobirise

Faster than Darkness

A first person parkour game jam based off the theme "Faster than...".

Mobirise

Kachiku 64

A 64 player local multiplayer mayhem game using mobile phones as controllers.

Mobirise

Dragon Mockery (In Beta)

A Unity game jam based off the theme "Shooter game where you suffer mockery of dragons in beta".

Mobirise

Modular First Person Controller

An advanced first person controller with modular mechanics.

Mobirise

To Me To You

A networked VR mining game for the Oculus Quest. 

Mobirise

Swing City

A 2.5D 1v1 Claw Game Made for 48 Hour Global Game Jam 2020 (3rd Place on Site).

Mobirise

Creating 3D Environments From Real World Data

A Unity project which looks into streaming real world map data based on GPS location and creating 3D environments using that data.

Mobirise

Collision and Response System in DirectX 11

A physics based collision system built using C++ and the DirectX framework.

Mobirise

Super Trash

A shoot 'em up side scrolling flyer made from recycled assets.